![]() DeathSpank reaches a nearby town, and after regaining a weapon and helping some of the townsfolk, the Mayor contracts our hero to recover a group of orphans that have gone missing. The henchmen leave DeathSpank with no equipment (though the game feels no need to go for the "Left For Dead" scenario). After an appropriately lengthy prologue, DeathSpank finally obtains The Artifact only to lose it to a group of the evil Lord Von Prong's Orque henchmen. The game opens up with the coveted Artifact just barely out of DeathSpank's reach. StoryĪs one may be able to guess about DeathSpank, the story is only barely-sensical. The player controls DeathSpank on his quest for The Artifact, in a satirical single-player campaign that pokes fun at fantasy and role-playing cliches. Unfortunately, the genre isn't as popular as it used to be and perhaps that's why this adventure game in RPG's clothing was developed.DeathSpank is an action-RPG developed by Ron Gilbert, creator of Monkey Island, in conjunction with Hothead Games. You're probably going, "wait a minute, those are elements from point 'n' click adventures" and you'd be right - these are definitely a legacy of the games that Ron Gilbert used to work with. You get more in-depth conversation trees than your average hack 'n' slash RPG and you even get some puzzle solving, including manipulation of inventory items. Luckily, the game is a bit more than that and the game is actually just a device in order to tell Ron Gilbert's story. I mean Diablo can be a pretty addictive game but hack 'n' slash can also be monotonous, especially when you don't have any super-duper powers which you don't have in DeathSpank (special abilities tend to be related to items and weapons you collect instead). This is probably the only downside for me. The game is pretty much a rip-off of the hack 'n' slash genre, especially games like Diablo and its clones. These way punters can be teased into purchasing the rest while being able to afford the first chapter. Not quite sure why this was done but maybe it was due to pressure from marketing as it would've been harder to justify selling a $50+ indie game. Ron Gilbert has actually mentioned this before, saying that it was his original intent to have Deathspank as one large game but thought it better to split it into two. The only downside I can see with the plot in this game is that you're only given half the story. Along the way you'll meet a whole bunch of other colourful characters that can give you side quests and they're usually fun distractions. Your main objective is to defeat Lord von Prong and retrieve "the Artifact". Your arch nemesis is a character called Lord von Prong that has kidnapped some orphans from the village of Pluckmuckel. You are Deathspank, an archetypical hero vanquishing evil. Sometimes the plot is just plain weird (you are after all a hero wearing a visible purple thong) yet it still manages to be a fun game. ![]() The plot is an amusing one and it often involves breaking the fourth-wall and the use of anachronisms.
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